your Louie product of the day for you all
another day for the affiliate marketing Pinterest page
https://www.amazon.co.uk/dp/B000GDNTNG/ref=cm_sw_r_as_gl_api_gl_i_7DGGJVNFCGQQXGXPACKZ?linkCode=ml2&tag=findtheabilit-21
you need item of the time filing cabinet, retro style
call the Dial A call jane call Rosa
Film Shows Life As Young Carer In Northamptonshire
A new video has been released to raise awareness of what life as a young carer is like.
“One Million of Us: Recognising and Supporting Young Carers” has been released by Northamptonshire Young Carers Service.
It has been working with a local filmmaker to give carers an opportunity to have their voices heard and share their experiences.
The youngsters were involved at every stage of production, the service said.
Lucinda Buckle, from Northamptonshire Young Carers Service, said part of the problem the video looks to address is that many schools do not realise they have pupils who are caring for relatives.
She said a survey was done to find out how many young carers each school had.
Ms Buckle said: “79% of schools came back to say they had no young carers, but research has shown that most schools have at least two in every class.
“We’re hoping that we can raise awareness with schools, professionals, families who may not be aware that what that young person is doing is actually a caring role.”
‘Proud of my children’
Bella, who is 12, and her younger sister Keela, aged nine, know what life as a carer is like. They look after their mother, Michelle, who is deaf.
Their role includes making sure she keeps out of danger while they are out and about.
Bella said: “One time, we were in a restaurant and my mum was waiting in line to go up to the till, and she didn’t realise she was at the front.
“And this lady behind us with a buggy was screaming at her, and she pushed past us both and screamed ‘idiots’ – and no-one did anything.”
Michelle said: “They are very helpful with phone calls and telling people I am deaf if I look rude.
“I’m very proud of my children and love them both. They both understand how frustrating and how hard being deaf is.”
The Young Carers Service said the carers themselves were involved at every stage of production – creating storyboards, compiling interview questions and helping with filming and photography.
It wants to see the film shared with educational and health professionals across the county, to help raise awareness.
Ms Buckle added that the participants also wanted it to be clear that “it’s not all doom and gloom – there are many positives to being a young carer”.
open it tomorrow for 1030 before bed. Love one of the better
🤣🎄🎄
respite overnight, sort anything out the local authority of cruise ship. They will not permit seven. Fortunately I have to pay Grace they need to think about the yeah we are complex means but we are do you agree with the struggle when it comes to disability support trending in the UK, especially with her ensure there is struggles all over the world
sing, a positivity, and for you to really courage positive for tea this Wednesday wishing you all successfulness today
Staffordshire Woman Raises £100k For Guide Dogs
A woman has raised more than £100,000 for charity in memory of her late husband.
Ann Moorhouse, from Cheadle, Staffordshire, has been fundraising for the Guide Dogs charity since her husband died 17 years ago.
When he died, she decided to ask for charitable donations rather than flowers, and subsequently discovered that people who donate £5,000 are given the opportunity to name a guide dog puppy.
She has now named 14 guide dogs and raised more than £100,000 in total.
‘A passion’
She said: “I thought £5,000 was going to be a lot and it might take me 12 months, or two to three years, but at least it might give me something to focus on and take my mind off my loss.”
Ms Moorhouse, who fundraises by selling items at car boot sales, said it was initially a way of keeping her husband’s memory alive, but now, it has become an important part of her life.
“I just enjoy it. It’s become a passion.”
Since the first guide dog partnerships in 1931, the Guide Dogs charity has supported 36,000 people.
call school for nursery I can do that
phone Florence yeah I can move the day
hope everybody has had a successful day, so far positive quotes
oh, please turn off the day that we will discuss this with
The Pro Gamer Who Has To Rely Upon Sound Alone
In the competitive world of professional gaming, one gifted player goes by the username Rattlehead.
At the tournaments he attends in the US, his opponents quickly spot that he, real name Carlos Vasquez, is, by his own description, “completely blind”.
They then let their guard down, wrongly thinking that they are set for an easy game of popular fighting series Mortal Kombat. And he often beats them.
Instead of being able to see the game, Carlos instead relies upon hearing it to make his attacking and defensive moves. “I’m able to pick up on the specific sounds of the characters,” he says.
From Houston, Texas, Carlos started playing video games at the age of six in 1992. But when he was 11 he was diagnosed with a type of glaucoma, an eye condition that slowly took away his sight.
“It wasn’t an overnight situation,” says Carlos, now 37. “[For the first years] I was still able to see rough outlines of objects, but not fully detailed anymore.
“But over time my vision became worse and worse, to the point where I was around 24-years-old and completely blind.”
At the time he found that most mainstream games were almost impossible to play. Features that help people with a sight impairment to play, known as gaming accessibility, were not around.
Such features include screen readers, where the game verbally describes what is happening.
Back in his 20s, Carlos was able to play some fighting games, and in particular Mortal Kombat.
“It wasn’t because Mortal Kombat had accessibility features [at the time],” he says. “It was just because players like myself were able to pick up on the [distinct] sounds. It allowed us to play the game as much as possible.”
For example, he recognised that the character who started on the right side of the screen would grunt at a slightly higher pitch than the one on the left. This allowed him to work out which character he was playing.
Fast forward to 2023, and a growing number of games have accessibility features, including Forza Motorsport, Diablo 4, The Last of Us, Hearthstone, Street Fighter 6, and the latest edition of Mortal Kombat.
Forza Motorsport has a function called Blind Driving Assists whereby the visually impaired are verbally told of forthcoming bends on the track and their sharpness. Various noises or audio cues indicate things such as a car’s speed, whether it is facing the wrong way, or when to change gear.
For Mortal Kombat a whole host of additional audio feedback is now available, such as letting you know the distance between fighters, or if an opponent ducks.
Forza Motorsport also includes the latest development in games accessibility – the increased use of a technology called spatial audio.
This uses specifically directed sound to significantly help visually impaired players work out their precise location on the screen.
Prof Brian Smith, an expert in the field, explains how it works: “When you hear a sound [in real life], such as person speaking from a certain location around you, the physical waveform of the sound reaches your two different ears at slightly different times, at slightly different volumes.
“Then the sound will go through your head to reach the other ear, and so that signal is also slightly transformed. Your brain is very good at getting those signals at different timings and saying: ‘Oh, that means the sound is coming from this location, and it’s a single sound’.”
Prof Smith’s work at the Department of Computer Science at the University of Columbia in New York is focused on taking that real world, directional principal of hearing, and applying it to the audio produced by a computer game.
The technology works via stereo speakers and headphones, but users get better results from specialist spatial audio equipment.
Prof Smith adds that it can be so effective in helping people with impaired vision control characters in a computer game that the difficulty is finding a balance between making the games accessible without taking away the challenge.
Forza Motorsport is one of the games that he and his team helped work on.
While the major games studios are now embracing accessibility, it was previously independent hobbyist developers who often led the way, including some that are visually impaired themselves.
Seven years ago, The AbleGamers Charity, which campaigns for more computer games that can be played by people with disabilities, asked game developer Rockstar how much it would cost to make its Grand Theft Auto V title accessible.
The firm is reported to have replied that it would cost a whopping $128m (£100m), which it considered too expensive.
As a result of this, an independent software developer called Liam Erven decided to rise to the challenge, and develop a software ad-on, also known as a mod, to make Grand Theft Auto more playable for people with impaired vision.
Liam, who has been blind since birth, set to work with a team of collaborators to create their mod, which is called Grand Theft Accessibility.
Features they were able to add include sound clues to give players information about nearby objects, vehicles and pedestrians. Users also get audio feedback about their location and direction, and what weapon they have selected.
It was all done for a fraction of the cost estimated by Rockstar.
Liam says that while the ad-on “isn’t anywhere near perfect” it is still “really fun to play”, and has garnered a solid user base.
Prof Smith says that such independent developers have played a big part in raising awareness, and “waking up” the big gaming studios so that they realise improving accessibility for blind players “may not be as hard as it seems”.
He adds, however, that the gaming industry still doesn’t have many blind people represented. “And so folks in the industry don’t realise, or I think they have a misinformed idea, that blind game accessibility is an oxymoron.”
New Tech Economy is a series exploring how technological innovation is set to shape the new emerging economic landscape.
However, things are continuing to improve. Carlos Vasquez is today not just beating opponents on Mortal Kombat.
He now also works for the game’s developer, NetherRealm Studios, as an accessibility consultant. He says he’d like gaming firms to employ more people like him.
“In the past, developers basically guessed what people with disabilities were looking for, rather than reaching out to people and consulting with them,” he says. “Companies need to reach out to people who are literally living this every day and get their feedback.
“Whether it’s in the studio, or getting a chance to have early access for testing, something we’re starting to see more of. But I think what the industry overall needs to do better is being more transparent, about whether their game is going to have accessibility features or not.”
A warm item of the evening for them to keep warm on the winter nights, https://amzn.to/41kIF97
item of Eve now
sorry Finny, this was my project with morning🎄🎄🎄
Christmas wreath, making a dry run o’clock. The library
Lowestoft School Replaces French With British Sign Language Classes
A Suffolk primary school has replaced French classes with British Sign Language (BSL) lessons for all pupils.
Elm Tree Primary in Lowestoft has a Resource Base for the Deaf (RBD), which currently serves four pupils with hearing loss.
The school added BSL to the curriculum in September, so all of its students could communicate together.
Headteacher Julia Halliday said the children “really, really love it”.
“We’ve always had young people with hearing loss, from profound deafness to young people who have now got cochlear implants,” Ms Halliday added.
The school was inspired to add BSL to their curriculum after former deaf pupil, Daniel Jillings, successfully campaigned for BSL to be offered as a GCSE subject in England.
“We’ve watched him grow and we’ve watched him fight for the GCSE,” said Ms Halliday.
“When that got passed through, I said ‘hang on a minute, we don’t really need to be doing Spanish and French when actually we should be doing BSL’.”
Daniel’s mum Ann Jillings said: “Daniel was born without a cochlear, so he has no hearing at all. I had no experience of using sign language or contact with the deaf community before he was born.”
After gaining fluency in BSL, Ms Jillings began working with adults at Lowestoft Deaf Centre and has now taken up the position of teaching BSL at Elm Tree Primary.
“It’s been quite a learning curve because there’s a world of difference between teaching adults and teaching a group of 30 or so young children, but I am really enjoying it,” she said.
BSL was recognised as its own language in 2003 but it was not set out in legislation until the British Sign Language Act was passed in 2022.
Ms Halliday said: “I think it’s important that young people now understand that British Sign language is actually a language in its own right.”
Ms Jillings said it was important that each student in the school had exposure to the language, and that all the children had been “enthusiastic” to learn.
She admitted that “in an ideal world”, BSL would be taught by deaf people.
“I would like to see more opportunities for deaf people to be able to have access to the teaching qualifications they need, so that they can be empowered and equipped to teach their language in schools.”
no word for you to put
no the most of the day
slippers with money prices on them item very early evening
Amazon, Philippine press to call you all day
you’re so suitable for Christmas this
signing of the day for Sunday to encourage positivity
good night sleep or Saturday for you all
love update before going to bed call Saturday
this is your item of the evening for women in terms of rest watches
Amazon, affiliate update for you all this
I phone onesie pyjama set
Accessibility In Gaming: ‘When We All Play, We All Win’
“How do you play video games?” is a question Ben gets asked a lot.
The answer isn’t as simple as you might think, because he can’t see.
Ben – who prefers to be known as Sightless Kombat, or SK – is a gamer without sight who regularly streams on Twitch.
As you might expect, he gets lots of questions from followers, and has set up a chatbot to answer some of the common ones.
“Even using the term gamer without sight, as much as you might think it clears things up, it doesn’t always make it absolutely crystal clear for some people,” he says.
To play his favourite titles, SK relies on audio cues, tweaks to in-game options and “occasionally, a fair amount of practice”.
And SK likes a challenge – on his YouTube channel you can see him tackling God of War Ragnarök on the hardest difficulty, taking down “the two hardest optional bosses in the game”.
“I’ve had a lot of people come in and just be very friendly, very curious, very interested, watching me and saying ‘wait, you can’t see and you’re better than I am at this’.
“So that’s always a fun compliment to have paid, regardless of how true or not it may be,” he says.
As well as building up a following, he’s become an advocate for gamers without sight, working with the RNIB (Royal National Institute of Blind People), and he also provides advice to developers on ways to make their titles more accessible.
Since SK first got into gaming – “pressing buttons at random and nosediving planes” – he says there’s been a lot of progress in the industry, but there’s still work to do.
One problem he often sees is accessibility features implemented in one area of a game, but not in another, and that’s somewhere he’d like to see improvements.
He says a good example is a failure to combine menu narration – where a voice reads out text in settings screens – and navigation assist, where the game will automatically guide your character through a level.
Without menu narration, SK needs assistance from a sighted person to set it up, and without navigation assist, it’s hard to progress.
“So those two almost go hand in hand in a way that a lot of people might not think of initially,” he says.
Getting people to think about accessibility is Cari Watterton’s job.
She’s the senior accessibility designer at Rebellion – the UK studio behind the popular Sniper Elite and Evil Genius series.
Cari and SK have been working together on a prototype called Project BlackKat – a stealth game that replaces a visual radar with “auditory vision cones” that reveal an enemy’s location through sound.
But Cari’s role is also about catering to the “massive spectrum of capabilities” in the world, which includes everything from motor impairments to cognitive issues.
Both her and SK agree the industry’s approach to accessibility is inconsistent, and one of the big misconceptions is that it costs a lot to implement.
Cari says this doesn’t have to be the case, and she was able to get two “high-impact” features into Rebellion’s Sniper Elite 5 when she joined the studio a month before its release.
Despite limited time and budget, she says the game launched with automatic forward movement and automatic traversal – interactions that usually require holding down buttons for extended periods.
Cari says this can make make a big difference for people with dexterity issues.
“The fact we were able to get that in and have people be able to come in and have more energy saved for the actual sniping side of the game was fantastic,” she says.
Cari says other tweaks, like making sure visual feedback is always paired with audio feedback, can be relatively cheap to do, especially if accessibility is baked into the development process from the start.
She says the other misconception is “people thinking that they need to do everything at once”, but says it’s a case of developers “working step by step” within the limits of what they can achieve.
“Even putting the smallest thing in, even if it’s super late in the process, it helps and it’s a step forward,” she says.
Accessibility is a hot topic in gaming at the moment.
The upcoming Game Awards has a category dedicated to it, gaming giant Electronic Arts recently opened up some of its development tools to other companies, and Sony has just capped things off by releasing its adaptive controller for disabled gamers.
But sites like Game Accessibility Nexus and Can I Play That? – which review games based on their assistance features – often find big releases lacking.
Cari admits “there are big goals and there are big things that are going to take more time”, but says 2023 has been a “really, really good year for accessibility” in the industry.
She says there have been more games to celebrate this year, and more studios are recruiting into accessibility roles – and she hopes there will be more roles for people with lived experience of disability.
For her, for now, it’s one of the best jobs in gaming.
“Seeing it reach more people, seeing it reach a wider audience, hearing people being like ‘thank you so much for putting this in here, I can play this now’.
“It’s so rewarding, because you don’t want anybody to be left out,” she says.
SK is also optimistic about the future.
“It helps far more people than most would actually think is even possible in terms of having accessibility features in a game,” he says.
“Everybody should be able to play, whatever your your situation is, because when everybody plays, we all win.
“So get your accessibility consultants involved worldwide, get people testing your game from all walks of life with all sorts of challenges, and you will find barriers that need to be sorted out.
“And as you sort those things out, you’ll be helping so so many people in your wider audience, you may not even know it.”
good night saying for you all
another affiliate update for you with novelty items on it
affiliatehttps://amzn.to/3t6G5ak, die open my Pinterest French
https://amzn.to/46QT2me
kids, rollerskate trainers programs item of the day

















































